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IA Track Pack  

   
More and more track distributions use jaD files in stead of jaMs. JADs are highly compressable version of JAMs, so the zips can be really small. However, the JADs need to be converted before GP2 can use them. I would like to recommend using this little program JAD/JAM Converter for this purpose. It works really simple, just run the program once in the directory with the JADs and they all become JAMs.

I would like to ask all trackmakers to use this program as well. It saves both me, and everyone who downloads the files a lot of time. Typical zips are only 1/4th of the size of the old (jaM) version.

- Marc

Instant Access Track Pack & Game Editor

On October 18th, 1997, I (Sjon) received my copy of the Instant Access Track Pack.

Because there has been such a fuss around the Track Pack, I will try to write down a small review.


Package

The track pack of course contains a CD-ROM. The package also contains 'Track Guide & Manual' book. Within this manual you can find information on all existing and new Tracks. This information contains a short history of the track, a short setup guide and a more detailed hotlap guide.


Installation

You need Windows 95 to install the Package. The installation itself is easy. Just put the CD-ROM into the drive and the pack will install itself. Funny though that you have to select twice the location of the GP2 directory. But that's just a detail.

When finished, you'll find three icons in the Perfect Grand Prix menu:

    - Install Internet Explorer and register (comes with the CD-ROM) - Install Car Setups - Perfect Grand Prix Editor


Install Car Setups

With this option you can install so called TSU files into your GPSAVES directory of GP2, which contain setups for all circuits. There are setups for Joystick, Wheel and Keyboard controllers.


Perfect Grand Prix Editor

Now this is probably what most of you have been waiting for. :-)

I won't bore you with an extensive review, I will just mention the options and point out the items I haven't seen before yet.
There are 15 options to choose from:

    - Names & Numbers
    With this option you can change the names and number of the teams.

    - Engine Power
    Here you can change the engine powers for all teams for both Qualification and the other sessions.

    - CC Grip
    CC Grip allows you to change the grip of all individual drivers.

    - Car Failure
    Here you can determine the Car Failure probability for each Team-Engine combination.

    - Car Tuning
    With Car Tuning you can change the weight of the players car (no BHP changes though).
    What's new is the possibility to change the color of the rev lights (original cockpit only) and to let the player's car performance depend on the the selected team. This seems nice to me. :-)

    - Nose Cones
    Change the noses of the teams into raised or lowered ones.

    - Pit Lane Settings
    Change the pit order and pit lane maximum speed

    - Cockpit Colours
    Self explanatory. :-)

    - Pit Crew Colours
    This is obvious too.

    - Car Jams
    Here you can change the looks of the cars. Its weird though that you have to load each JAM file before you can have a look at what the car looks like.

    - Helmets
    Here you can change the ingame helmets.

    - Cameras
    This option allows you to change the 9 camera positions around the car. A screenshot shows the default position after which you can change the X,Y,Z axis and the image tuning.

    - Track Editor
    Obviously not the right name...
    With this you can not change the Tracks themselves, only some items related to the Tracks. These items are the setup of the car (Wings and Gearbox only), the Fuel consumption, the Tyre consumption and the Tyre type (A,B,C or D).

    - Cockpit Manager
    The cockpit manager allows you to install the 1997 cockpits used by all teams. (Both SVGA and VGA). What's lacking here though is the possibility to take a look at the cockpits within the editor: That's is not possible.
    What do they look like? Well, I guess it's just a matter of taste, but I don't like them that much. It's nice to see that there are now realistic cockpits available for all teams, but in my humble opinion they are not perfect.....

    - Track Manager
    The item most of us have been waiting for. :-)

    First of all: more attention could have been payed to this option as well. It only allows you to install ALL new tracks or none of them. It's not possible for instance to only pick one track and install it.
    After you installed all tracks, the names of the Tracks are included in the Tracks Selection menu of GP2. This is a nice feature which makes it very easy to select a new track.

Being Dutch, I of course tried the Dutch track Zandvoort right after I installed the set. The track was perfect regarding the turns etc, but it was totally flat....while the real track has elevations all over the place.
I tried some other tracks as well and they seemed ok to me (they weren't flat), although I encountered a few minor bugs: Every time I crossed the finish line, my car bumped. And on all the tracks I viewed there were problems with the pit entry. Maybe it's technically not possible yet to get that right.
There aren't much track objects alongside the tracks, but as explained in the readme this is done intentionally to make sure "you are capable of running in much higher detail than with the original tracks".

Conclusion

To be honest: I have mixed feelings......

Although the Installation is easy, there is no documentation at all. No explanation on how to use the Editor, nothing. But I guess that's something we can live with

The Editor isn't exactly what I had been expecting. Apart from the very few extra options I hadn't seen before, Steven Young's GP2 Edit has a lot more to offer.

What's really disappointing is that the Track Editor itself is not included on the CD-ROM....
Maybe it's because they have plans to release more CD's, or because they didn't had the time to create a nice interface, all I know is that such an editor alone would have been worth the money and would really have been an asset to the GP2 Utils list.

And the Tracks? They are nice and probably the only thing that makes it really worth to buy the package yourself too....

Official Information

For questions and or support, please contact:

Instant Access International Ltd.
The Technology Park
Colindeep Lane
London
England
NW9 6DU

Telephone: +44 (181) 358-6636
Fax: +44 (181) 200-9882
email: tech.support@instantaccess.com
Web: http://www.instantaccess.com


Instant Access Track Pack & Game Editor

A comprehensive Windows-based editor for Microprose Grand Prix 2, that allows you to change grip levels, engine power, car weights, pit lane positions and speed limits, camera positions, likelihood of car failure, split-time information

22 new car cockpits (11 SVGA and 11 VGA) that replicas of those on the 1997 grid.

Pre-defined set-ups for joysticks, keyboard and wheel and pedal controllers.

10 new and updated tracks from around the world that allow you to bring Grand Prix 2 right up to date for the 1997 season. If that isn't what you want, try one of the other 4 tracks included.

Race at any of the following tracks:

    - Albert Park (Australian Grand Prix 1996-1997 layout)
    - Circuit Oscar Galvez (Argentinean Grand Prix 1995-1997 layout)
    - Nurburgring (Luxembourg/European Grand Prix 1995-1997 layout)
    - Zeltweg (Austrian Grand Prix 1997 layout)
    - revised Silverstone (British Grand Prix 1997 layout)
    - revised Imola (San Marino Grand Prix 1995-1997 layout)
    - Paul Ricard
    - Donnington Park
    - Brands Hatch
    - Zandvoort

Detailed track guides for the both original Grand Prix 2 circuits and the new circuits included with this product.

Demo and Patch

You can download a demo of the Track Pack:

"Perfect Grand Prix - Track Pack and Game Editor" Demo is now available with one track and one cockpit. Click here to download the demo from the Instant Access site, or here to get it from the Mirror site. (Filesize=1,358,848 bytes) (This demo requires Windows 95).
System Requirements

    - PC CD-ROM IBM PC and 100% Compatible (PC 486/66MHz or higher.) - Windows 95 - 16Mb RAM required (This program will not run on Windows 3.1) - VGA or SVGA and 2-speed CD-ROM or faster required. - Microsoft Mouse or compatible

Copyright Instant Access International distributors


Recently Instant Access also introduced a patch which will fix a few bugs in the Editor.
They are working on a patch for the tracks as well, but this will take a little longer.

You can download the patch for the editor from:
http://www.instantaccess.com/products.dir/pgptrack.dir/pgppatch.exe


 
Last update: December 23, 1998

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On these pages you can find all sorts of tracks. They are divided over several sections which make it easier for you to find a specific track to create your own season.

Paul Hoads trackeditor is still in Alpha release. For more information about editing your track you should check Pauls GP2 track Edit Project.

The first company to release new tracks for Grand Prix 2 was Instant Access. More info about, and a review on their track Pack as well as a link to a demo can be found on the Instant Access track Pack page. Unfortunatly the Instant Access tracks where not perfect, they contained a few bugs and had little track side objects. On these pages you can find patches to remove the bugs from the Instant Access tracks and add more objects.


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